31st JULY - 4th AUGUST 2015

Pullman Brisbane - King George Square

Menu
Create Account
  • Mini-Conferences
    July 31
  • Presentations
    August 1-2
  • Sprints
    August 3-4

<-- Back to schedule

A Scientific Game Engine in the Cloud

Project: Azrael

Azrael is a game engine for engineers. Unlike traditional engines it emphasises
accurate physics, runs in the Cloud, offers a language agnostic API, and is written in (mostly) Python.

Its main purpose is to make it easy for engineers to build, study, and control
complex physical systems, for instance how to auto pilot a space ship; or a fleet
thereof; in formation; through an Asteroid belt...

I will show a live demo to illustrate the concept. It uses a simple control
algorithm to manoeuvre an object to a pre defined position in space. Once there
it will maintain that position despite random collisions with other objects.

For more information and demo videos please visit https://olitheolix.com/azrael.
The code is available at https://github.com/olitheolix/azrael.

Oliver Nagy

Oliver worked in the telecommunications industry, has a research background,
and is currently employed by a startup to optimise radio networks.

Aside from sport and programming Python he likes to dabble in classical engineering
disciplines like signal processing, control, and (game) physics.